Test Task
Once we have done the market study and analyzed and defined how we can offer to our market segment the best service, we have designed a paper prototype of the mobile application. This step will help us to figure out how customers will interact with the application and how easy and practical it is for them to use it.
The prototype test was done in Spanish as the market targeted were Spanish consumers and it followed a process:
- Identify potential users.
- Instructions presentation. The test was introduced as a game in order to make it more dynamic and give the participant a trust environment.
- Small explanation of what is Q-Cocino about.
- List of ingredients they have: Pasta, cheese, tomato sauce, green beans, and olive oil.
- They had between 0-40 minutes to cook
- They were advised to choose the first recipe on the list
- They were told they were already registered to the app
- To introduce the ingredients, it is only necessary to add the pasta, to not waste time the rest of the ingredients in the prototype where be introduced automatically.
- They were required to comment what they see
- Suggestions, comments and user satisfaction
Participants
User #1: 28 year old businessman
User #2: Student of 21 years old
User #3: Student of 25 years old
Qualitative Analysis
This analysis started from the beginning, as it was very important to see how the users interact with the prototype, answer the questions they had and be able to see how they react with the app.
- User #1

- User #2
Observations: He didn't know where to start, but it was because he felt a little bit weird with the camera and people looking at his movements. We used the same method to calm him down and then he started. He didn't have any trouble with the usability as he understood everything and he could do his recipe in one shot. He did not ask any questions and he showed that he did not hesitate with the options and he went directly to what he wanted. He did not comment all what he saw, but he read all written in each screen. We tried to motivate him, but it didn't work as he was busy and with no time, but this showed that a person under time pressure as some of our potential users can intuitively use the app with no problem.
- User #3
Observations: This user did the premium model. The test was completed successfully, however there was a little trouble with the introduction of the ingredients as they appear in English instead of Spanish. This inconvenience was changed immediately because it was a technical mistake of the prototype. We had the same problem as we had with the User #2, he read everything but he did not comment as we were expecting. We observed that he did not stop to see the number of diners and it could be caused by the colors, the typography or users lack of attention.
Conclusions

Also, we conclude that the idea of advertisement and discounts was good as they were asking questions and they were enthusiastic to hear more about discounts and new recipe' ideas. They did not put attention to the fact that they could share their recipes and photos, so it confirmed our main idea to give them a solution for busy people who did not have time to think about anything else.
User #2 and #3 did not put attention to the number of people that the recipe was design to. It was a way to promote the premium version, as it can be changed and personalized for premium users. We concluded that we need to design and define a better strategy to make people realize and discovered the advantages of the premium version. Like for example include it in more places such as after the 'how much time do you have' step include one in the free version saying the premium would let them choose nutritional needs and number of diners and other advantages. Or on the recipe include the tag of video and once clicked tell the user it is only for premium users.
Eva&Silvia